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Object

pre 1.18

Spawn a rigidbody object.

Node Data

Display name

Object

Internal name

Node_Rigid_Object

Inheritances

Node_Rigid_Object

Inputs

Node_Rigid_Object

bool

Spawn

int

Spawn Frame

vec2

Spawn Position

rotation

Spawn Rotation

bool

Offset Atlas

bool

Use Initial Velocity

vec2

Initial Velocity

surface

Texture

enum

Shape

trigger

Generate Mesh

slider

Mesh Expansion

bool

Add Pixel For Empty

int

Collision Group

bool

Affect By Force

float

Mass

slider

Friction

slider

Air Resistance

slider

Rotation Resistance

slider

Bounciness

float

Gravity Scale

bool

Continuous

bool

Fix Rotation

bool

Sleepable

bool

Activate On Spawn

Outputs

Node_Rigid_Object

rigid

Object



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